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Beta Volumetric Afterfire
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Tuning v0.1
BeamNG v0.1

Beta Volumetric Afterfire

Replaces vanilla 2D-sprites with a volumetric effect

mod_description

Overview This mod introduces a custom shader-based volumetric afterfire effect. It is largely dynamic and based on actual physical values reported from the engine; air-to-fuel mixture is estimated from real expelled energy and approximated air flow and the flame temperature is based on the real exhaust temp. The mod uses the same fuel values that the game uses to display its afterfire. In addition to the vanilla afterfire, anti-lag and runoff/continuous afterfire after an ignition cut is also included. Usage If the mod is enabled in the mod manager and in the page inside the "Mods" tab, it will replace the vanilla effects on all vehicles. You may need to adjust "Base Diameter" to create the desired effect. A settings page for customization and visual configuration is provided inside the "Mods" tab in the pause menu: Preview Notes As the exhaust diameter of the 3D model is only visual and unknown to the game, the flame may not immediately match the desired size. Similarly, some vehicles may have misplaced or misconfigured exhaust nodes, which means that this mod cannot correctly place its particles. This can affect vanilla vehicles as well as mods. No AI was used in the creation of this mod. Credits @DaddelZeit (me)

Wie installiere ich diesen Mod in BeamNG.drive?

  1. Lade die Beta Volumetric Afterfire.zip.
  2. Verschiebe die .zip-Datei unverändert in deinen BeamNG Mods-Ordner:
  3. Starte BeamNG.drive – der Mod ist sofort im Fahrzeugmenü oder Repository aktiv!
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Dateiname: Beta Volumetric Afterfire.zip
Dateigröße: 12.8 MB
Downloads: 0
Likes: 0
Hinzugefügt am: 7.9.2026
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