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Vehicles
v1.65
BeamNG v0.36
Beta Supermarine Spitfire Mk IX-e
Mod erstellt von:
@Shadow_Clan1965
Hinzugefügt:
Vor 10 Std.
WWll Fighter plane, Supermarine Spitfire
mod_description
Hello! This has been a WIP mod for the past week or so, and I feel it is time I can share it publicly and put it on the repo while I finish it up.
The mod is almost fully functional, with retractable gear(WIP will be redone), flaps, openable canopy, and other plane stuff like wings and a propeller.
KNOWN ISSUES: Gear suck, I'll work on those someday, landing and take off are difficult because of this. Textures can be a little weird sometimes, wings sometimes shake during flight, not affecting controllability but looks weird from wing camera. Cameras shake alot, not orbit camera but all the other ones, I will try to fix that soon.
LIST OF STUFF TO ADD: New gear, and Interior mesh with controls,
CREDITS: Jbeam: Me (JGB), Jbeam assistance (by assistance I mean would not be a working mod without) @Shadow_Clan1965 for fixing the prop and engine, and assistance with almost everything else on this mod.
Also thanks to @Shadow_Clan1965 are working tracers for the gun, making it a whole lot easier to aim!
GUNS: Made and edited by @Agent_Y Many thanks to him for making the guns work with this mod.
Better textures thanks to @TwoTwoNine and @Shadow_Clan1965
Engine sounds: Thanks to @Hell_Raiser_999 for letting me use the sounds from his merlin v12! Found here:https://www.beamng.com/resources/merlin-27l-v12-aircraft-engine-and-transmissions.29276/
MODEL: Free online, found here:https://sketchfab.com/3d-models/spitfire-mk-ixe-4bfb316cfc65457e9bc97346b3ccf591
"Spitfire Mk IXe" (https://skfb.ly/6txDP) by martinsifrar is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
CONTROLS: Throttle: T/G, Yaw: F/H, Pitch: Arrow Up/ Arrow Down, Flaps: N, Landing gear: B, Open Canopy: V, Fire Guns:Y
Added mapped controls for Xbox controller: left joystick: pitch and roll, triggers: yaw, X: throttle up, A: throttle down, left button: Guns, DPAD Down: toggle flaps, DPAD Right, toggle gear. (no current control on controller for canopy, and DISCLAMER, you need to disengage the parking brake on keyboard until i figure out how to make custom brake controls.
NOT A MESHSLAP, ORIGINAL JBEAM
PLEASE MESSAGE ME OR REPLY TO THE THREAD TO LET ME KNOW OF ERRORS AND ISSUES, AS SOME HAVE BEEN SEEN LIKE CONTROLS MAY NOT MAP CORRECTLY
STATS: Turning speed: 165-180mph, Top speed: 200mph
Please leave feedback and screenshots in the thread!
https://www.beamng.com/threads/supermarine-spitfire-mk-ix-e.99057/#post-1735581
VIDEOS MADE WITH THIS MOD:
Camodo Gaming:
Simulator Adventures:
Wie installiere ich diesen Mod in BeamNG.drive?
- Lade die Beta Supermarine Spitfire Mk IX-e.zip.
-
Verschiebe die .zip-Datei unverändert in deinen BeamNG Mods-Ordner:
- Starte BeamNG.drive – der Mod ist sofort im Fahrzeugmenü oder Repository aktiv!
Dateiname:
Beta Supermarine Spitfire Mk IX-e.zip
Dateigröße:
55.4 MB
Erstellt von:
@Shadow_Clan1965
Downloads:
0
Likes:
0
Hinzugefügt am:
2.9.2026
100% virengeprüfter & kostenloser Direkt-Download
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