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Vehicles
v1.0
BeamNG v0.36
Beta Garage from PH1 R5
Mod Created by:
@ItX_Andrew27
Hinzugefügt:
10h ago
A garage prop you can place anywhere!
mod_description
Garage from PH1
Revision 5
I am releasing the Garage from my Penkal House 1 mod for free. This is a Mid-Century styled garage with space for 2 cars and some extras. It is a prop, meaning it was made with a jbeam model, however, it is not destructible but has dynamic lights and doors you can toggle using triggers. This mod comes with some extras besides the garage so you can explore it better. This prop has some advertising billboards. If you wish to play without them, you can disable them using the "parts menu" or if you prefer, you can download my Penkal House 1 from my Patreon (Join for Free! https://www.patreon.com/PenkalMods).
You can also watch a tutorial video on how to install and use this mod on my website: https://penkal3.wixsite.com/products
This mod for BeamNG includes:
- A new Garage prop (in vehicle selector) with 5 configurations and multiple parts to customize.
Feel free to ask me anything!
MY CONTACTS:
My Links: https://linktr.ee/penkalmods
BeamNG: https://www.beamng.com/members/penkal.568132/
Reddit: https://www.reddit.com/user/Penkal_/submitted/
DOWNLOAD LINKS:
My Links: https://linktr.ee/penkalmods
Patreon: https://www.patreon.com/PenkalMods
Ko-fi: https://ko-fi.com/penkal
Images:
Videos where the Penkal House 1 is featured! Thanks to the creators! Check out their channels to discover their amazing content!
Krazee's amazing edit!
https://www.instagram.com/reels/DX7-NH1xdmx/
TerryMartinART's Review!
More Informations:
This project began in July 2024.
This mod has been tested on "BeamNG" versions: 0.36 / 0.38
This mod does not yet contain sounds (like clicking or door opening) because I was not able to make them work yet. Still working on it.
The tallest Roof on the house that extends over the driveway does not cover people from rain when they leave their car to walk to the main door. In real life, Mid-Century Houses have these roofs that were meant to cover Humans from rain when they leave the car and walk to the front door. I am aware of this shortcoming, however this is how I wanted to make this House.
This prop house object is collidable with other vehicles and props due to its custom "jbeam" model, however none of its walls are destructible. The majority of the nodes are "anchored" and for that reason, the "jbeam" model is not deformable (with the exception of the doors which have some degree of deformability).
This prop object can be used by the current first person walking system known as the big "!" shape using "F" key on keyboard, players can walk inside the house and interact with its doors and lights. When testing, it was found that the current first person walking system currently used by the videogame may create some problems when walking on the house. The current player model with its "!" shape will very easily get stuck on the "jbeam" walls, floors and doors due to the currently physics model. This player model is also too wide to accurately represent a human beeing as a confortable shape to represent a Human beeing would be around 50cm wide / 180cm tall.
This prop object is usable with current first person walking system known as the big "!" shape.
This Prop objects contains dynamic parts that the player can interact with such as normal doors, articulated doors, and illuminations. This prop model has numerous triggers/buttons that can be clicked by the player using the mouse cursor.
There are no sound files included in this mod and the doors do not emit any sound when used.
For a better experience, the terrain where this prop house is going to be spawned/located needs to be prepared to receive the this prop house model. For example: It is necessary to level the ground, remove bushes, stones and other kind of objects that may clip through this prop house model.
When parking/driving vehicles on top of the driveway/garage of this house, exiting those vehicles using "F" key on the keyboard will result in the current first person walking system known as the big "!" shape to spawn under the house and getting stuck on the floor of this prop house "jbeam". The quick solution is to press "F7" button when using the 1st person mode to respawn the player model.
This prop house model does not have the ability to move on its own neither by using the "node grab" tool. It is expected to use the "world editor tool" using F11 key on keyboard to move or rotate this prop object.
There are some sugested locations to insert this prop house. Using the "world editor" tool (F11 keyboard button) the player can set them on the following coordinates:
Utah map location 1: x: -130.8 / y: -630.2 / z: 130 / rotation x: 0 / rotation y: 0 / rotation z: 16.873
Utah map location 2: x: 126.4 / y: -171.9 / z: 140.17 / rotation x: 0 / rotation y: 0 / rotation z: -7.118
Jungle Rock map location 1: x: -745 / y: 676 / z: 125.8 / rotation x: 0 / rotation y: 0 / rotation z: 18
How to install this mod in BeamNG.drive
- Download the Beta Garage from PH1 R5.zip.
-
Move the unmodified .zip file into your BeamNG mods folder:
- Launch BeamNG.drive – the mod will appear in your vehicle selector or repository!
File Name:
Beta Garage from PH1 R5.zip
File Size:
56.8 MB
Created by:
@ItX_Andrew27
downloads:
0
Likes:
0
Added On:
9/2/2026
100% Virus-Checked & Free Direct Download
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